LYNX - Personal OC and Character Rig

Katana procedural VFX - Material based, Blender 4.3

My 2D concept art/planning.

My 2D concept art/planning.

Base mesh sculpt.

Base mesh sculpt.

Finalised under armour sculpt.

Finalised under armour sculpt.

Final character sculpt, ready to be exported to Blender.

Final character sculpt, ready to be exported to Blender.

Final Thoughts.

Final Thoughts.

Lynx's concept art was drawn in my sketchbook, to then become fully sculpted in Zbrush -with a few parts modelled in Blender beforehand, such as the Katanas and Boots.
She was then exported from Zbrush, into Blender 4.3.0 to then be retopologised', baked/textured, and rigged!
This entire project was made by myself, from the character design to the procedural materials used to make the final textures.

Lynx finished with a final poly count of 25,615 vertices and 48,666 tris. (excluding the additional vertices of the proxy mesh, this would double the current count)
Overall I'm so proud of this project. It has been my first ever original character that has gotten finalised and is the second ever project since completing the Crimson Ronin course by P2Design.
The rig has proven to be robust and optimised from the animation tests I have worked on. I have learnt so much during the 2+ months this has taken me, and I can't wait to do it all again and go bigger, and better.